![]() Thing is: It's not because a US games got localised that a similar game will be that easy to do. Someone attempt to translate it since the games are "similar"ĭo you really think it's the same text function ? Mana Khemia 2 PSP (only came out in Japan even if the PS2 version came out in USA) Just to show you an example of how you're terribly wrong: ![]() Xan1242 wrote:PS2 is VERY easy to manipulate if you have FreeMcBoot.It should contain some normal fonts,but most likely only capital letters are there.If the game's engine is similar to Neo and Ikusa (EXA),then this one shouldn't be too hard,as EXA was already undubbed (probably Neo too).I know the undubs are not translations,but the packing method should be similar and access to game's data should be open. ![]() Bear in mind that such tranlations can take a lot of time and effort, though. My recommendation would be to find people who are interested in the game and seeing how eager they are to work on a translated script. On the appreciative side, most (if not all) of the folks working on the SF3 project are doing so through big love of SF3 and how eagerly they and many others have wanted the untranslated parts of (arguably) Camelot's best game in the Shining series to be playable in English. The SF3 project only really happened because knightofdragon came along and offered up some hefty info on hacking Saturn games. On the technical side, you'd need to have people with decent knowledge of hacking PS2 games, which the team don't really have. A lot of the "translation" work being done now is more of a revision of odd names and sections to get the to sound more like proper English than direct translations. In regards to the translation itself, most of this had been done already by former members such as Aspartate, Fallen Angel and Landius - who have not been active on SFC for years. Spoke with Walchy (from the SF3 translation project team) about this at SO:UK, and sadly it's not likely. ![]()
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